Kyle will retreat in his room (as the song " Sunset Men" is being played), where he will slowly succumb into a depressive state and not leave until the next day. In Hotel Dusk, while pursuing characters, choosing a wrong option in a question that should create another one will make said character refuse to speak any further to Kyle (while the song " Countdown" will suddenly play). Kyle will have a flashback on what went wrong, and will eventually realize his missteps, ending with the Game Over screen. Dunning will then proceed to kick him out of the hotel. In such instances, Dunning Smith makes an appearance, to which Kyle will attempt to make light of the situation, or lie about his wrongdoing to no avail. In Hotel Dusk, if Kyle Hyde makes a wrong action, say the wrong words or fail certain puzzles, the song " Drunken Waltz" will play, acting as comedy relief and emphasizing the non-canon aspect of the ongoing scene. Types of Game Overs Kicked out / Eviction Plus, the information related to the Game Overs are taken from the Shogakukan Strategy Guides of each game, containing helpful additions in the localization from gameplay. Note: The information and quotes in this page are non-canon to the Kyle Hyde Saga. Kyle Hyde is looking pensively through the window in his room. The standard Game Over screen of Last Window. In Hotel Dusk, pressing "Try Again" will put the player back at the last crossroads of the story, but they will lose reaching a better outcome in the ending of the game, while Last Window does not have any penalties upon retrying. There are 43 ways to get a Game Over in Hotel Dusk: Room 215 and Last Window: The Secret of Cape West each. Kyle Hyde is facing his car, leaving Hotel Dusk behind. Overall, the main storyline does not change, but we did prepare several kinds of endings that can be changed depending on how you play the game." According to Takuya Miyagawa, "if you select an action that Kyle would never do, sometimes it could be Game Over for you. The Game Overs of the Kyle Hyde Saga are scenarios shown when certain conditions with negative outcomes are met, such as making incorrect choices during conversations or poorly handling certain puzzles.
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